HOLLOW SIGNAL - BELLWETHER
Original game, story, procedural world art and sound design by Josh Herman,
created with AI-assisted development tools.

GODOT ENGINE
Godot Engine 4.7.2, licensed under the MIT license.
Copyright (c) 2014-present Godot Engine contributors.
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
https://godotengine.org/license/
See GODOT-LICENSE.txt for the engine license and third-party notices.

INTER
Inter font family by Rasmus Andersson. SIL Open Font License 1.1.
See INTER-OFL.txt.

AUDIO
Ambient sound and effects use original procedural synthesis.
Two fictional entity transmissions use locally generated macOS stock Whisper
voice with original dialogue and processing. The shared audio palette also
contains an original line generated with stock Samantha. No voice cloning.

FICTION
Bellwether, its characters, dialogue, events and endings are original fiction.
This game is not affiliated with Watcher or Fears to Fathom and does not use
their footage, scripts, voices, branding or game assets.
